Studio project 3
Title: Gehenna Escape
Theme: 2D Tile Based
Genre: 2D Side Scrolling Game
Character
Lorenzo |
Controls
Object of the game
There are 3 different levels in Gehenna Escape. But all of the objects is the same. Basically you just need to get to the portal at the end while avoiding traps/pitfalls/monster.
Features
Character
- Sprint
- Use items
- Jump
- High jump
- Run/Jump animations
- Death animations
- Chase animation
- Life
- Stamina
- Distance left
- Item box
- Shield
- Boots
- Background music
- Sound effects
- Main menu
- Storyboard
Demo
Coming soon...
Studio project 4
Title: Hit the target!
Theme: Theme park
Genre: Casual
About
My team only comprises of 2 person so it was actually pretty easy to integrate our codes. My game is about hitting the targets and getting a certain amount of points before winning the game. There are 4 levels in the game (Easy Medium, Hard, Ultimate). Each level has different types of target(s). The player only gets 10 bullets to shoot the targets. The game then ends after you have use all your bullets.
User Interface
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Score |
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Power bar,Ammo bar, Cool down |
Power bar/Indicator (The one in red) : Displays the strength of the ball/shot
Ammo bar (The one in blue) : Displays the amount of balls left
Cool down (The one with icon): Player will only able to shoot after cool down (to prevent spamming)
Score: Amount of points you currently have
In game
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Lobby |
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Level selection |
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Easy level |
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Normal level |
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Hard level |
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Ultimate level |
As shown above, different levels have different target sizes, movement speed and z/x or y coordinates. These are the targets that are need to be shot at to gain points.
In game hints
Holding tab key will pop out a hint which tells you the level, score to win, controls and some important tips.
Features
Physics
- Gravity & Velocity
- Power bar/Indicator
- Ammo bar
- Cool down
- Score
- Simple 2 state AI
Game level design
- Different level difficulties
Demo
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